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[random] Gaming talk in novice


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ocitno vsi in njihove matke vejo, katera firma je naslednja na MSjevem nakupovalnem seznamu, ampak noben noce povedat

 

@DrMiha na plan z besedo, sicer pade ban za 14 let, 3 mesece in 22 dni (potem pa avtomaticno podaljsanje do leta 3102)

 

 

uredilo bitje amnesia
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amnesia reče pred 1 minuto:

ocitno vsi in njihove matke vejo, katera firma je naslednja na MSjevem nakupovalnem seznamu, ampak noben noce povedat

 

@DrMiha na plan z besedo, sicer pade ban za 14 let, 3 mesece in 22 dni (potem pa avtomaticno podaljsanje do leta 3102)

 

 

Razen velike trojice (EA, Ubi, T2) je vsak samostojni založnik / razvijalec morebitna prevzemna tarča. Kateri razvijalci bi pa pasali MSju pa tudi ni težko ugotovit. Bo pa zanimivo spremljati, kako bodo pristopili k prevzemom razvijalcev/založnikov, ki kotirajo na borzi, da se kaki Codemasterji ne zgodijo :D

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M$ se bo cenkal za ceno, od zadaj bo pa uletu Tencent in sklenu posel. Dejansko je bolje da slednji prevzema založnike, ker Microsoft ni še z dobesedno ničemer dokazal da zna kej pametnega narest od sredine X360 generacije naprej.

 

Arey reče pred 3 urami:

Lol model je ugotovil kaj se zgodi z online only igrami ko dosežejo eol al kaj?

 

Igra je online only a ima kampanjo ki jo lahko igraš solo, lahk bi pač dal ven patch da kampanjo igraš offline brez serverja. Sej enako se bo zgodilo z Destiny 1 in 2. Oz Destiny 2 je že umaknil 2/3 igre v vault in zdej nimaš dostopa do teh misij :)

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Gatsu reče pred 34 minutami:

M$ se bo cenkal za ceno, od zadaj bo pa uletu Tencent in sklenu posel. Dejansko je bolje da slednji prevzema založnike, ker Microsoft ni še z dobesedno ničemer dokazal da zna kej pametnega narest od sredine X360 generacije naprej.

sej to, nekaj je pripojit firmo, ki ni kotirala na borzi, drugo pa je it recimo po Capcom, ki je na borzi. Privatnih studiev pa ni kaj več dosti (sploh med večjimi recimo IO, Techland, Platinum Games,  Crytek, GSC Gameworld..., pustmo indie sceno stat). Je pa jasno da bo šel MS za imeni, ki imajo na lagerju lepo število IPjev, saj so jim le-ti bolj važni kot število studiev znotraj XGS

uredilo bitje DrMiha
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Gatsu reče pred 30 minutami:

M$ se bo cenkal za ceno, od zadaj bo pa uletu Tencent in sklenu posel. Dejansko je bolje da slednji prevzema založnike, ker Microsoft ni še z dobesedno ničemer dokazal da zna kej pametnega narest od sredine X360 generacije naprej.

 

a tencent pa je?

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Đizs Krajst, Tencent kot lastnik kakega Capcoma, ne vem če si predstavljam hujši horror story :D Verjetno bi bil še Ryujev fireball za odklenit z 3.000.000 exp pikami

 

Čeprav bi bila pa odlom situacija, da se vsaj kakšnih kitajcev nekako prime mentaliteta izdelovanja SP špilov brez transakcij in da se odločijo fuknit kej ven za zahodni trg. Modelov je tok jebeno velik pa tok so tehnično napredni, da bi bila to največja zmaga za gaming odkar je Sony vstopil s playstation brandom na trg. Ker kot kader so res nori, če se nečesa proper lotijo, neverjetni so. 

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PS5 Lover reče pred 7 minutami:

 

Mario 64 in glassesfree 3D me je končno zrajcal za nabavo😁

Povejte, če so še kakšni hidden gemi na 3ds ali so pač samo od nintendota vredni igranja?

Zlasti NDS knjižnica je polna biserov, 3DS malo manj, pa vseeno dosti cool stuffa. Žal pač ima konzola res zelo nizko resolucijo, ampak meni so dejansko TOP konzole po igrah: PS2 - NDS - PS4

 

Pomoje ne pretiravam, če rečem, da je na NDS-ju ene 30 worth play iger. Imajo pa številne že rimejke in remasterje na novejših platformah, tako da danes ni več takšna kriza

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XEcutIor reče pred 17 minutami:

@PS5 Lover daj si gor homebrew za Nintendo 3DS in si potegni dol originalno verzijo Quake 2ke.
Verjemi, da jo ne boš obžaloval! :)

sem rabil že krekat 3ds zaradi mario 64 porta:D

Quake 2 pa ga zauživam samo še z veliko dozo RTXa

 

btw Gledam zdaj kako bi lahko stlačil openLarico na 3ds

 

EDIT: vidim zdaj, da je tudi portan quake 1, sam ta verjeno zgleda boljše na oled viti

uredilo bitje PS5 Lover
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Klele je mal več info o remasterju - izgleda, da so dejansko zares vzeli vse skupaj, lepo.

 

https://www.eurogamer.net/articles/2021-02-02-mass-effect-returns-bioware-talks-trilogy-tweaks-and-franchise-revival

 

Ker nas verjetno vse najbolj zanima, kako bo ME 1 izgledal leta 2021 (2022?):

 

Mass Effect 1, by far the most dated-looking of the trilogy, has undergone a particularly extensive rework, with dramatic improvements to some of its environments. The results on planets such as Eden Prime, Ilos and Feros look on first impression far closer to a full remake. ME1 has also seen other tweaks, including fan-requested improvements to the Mako vehicle's often wildly-erratic driving experience, various combat changes and much faster Citadel lifts (thank goodness).

 

Gameplay changes to ME2 and ME3 sound relatively minimal, though there's a whole list of differences to remove "friction" from ME1. Aim assist adds adhesion to keep you locked onto enemies, while a "zoom snap" will flick your focus onto a target when aiming. Each ME1 gun has been balanced and given an individual feel similar to those found in later games. The Mako has been given a speed boost and updated physics, while the game's hidden loading screens in lifts have been drastically cut down in length.

 

But even with the baseline changes across the trilogy, it seems clear Mass Effect 1 still lagged behind the visuals of the other two games. Did its levels need a full remake instead, in order to live up to the rest of the trilogy, or was there a middle ground to be found? "We didn't want to throw them out and start new," environment and character director Kevin Meek explained, recalling how for him, the layout of the original areas was an integral part of the experience when first playing the game, before he joined BioWare more recently to work on Anthem. So the team called in Derek Watts, art director on the original Mass Effect, to paint over images of ME1 as they stood with new details and effects, then went about creating those. Eden Prime, for example, now has new lighting to show off its fuller skybox and upressed textures, along with extra effects like smoke, ground fog, burning ashes and scattered debris.

 

A list of other ME1 improvements mentions enemy and squad AI changes, the removal of class-based weapon restrictions (though only some allow for training to higher levels), an XP rebalance so you can hit the game's cap without New Game Plus, more consistent autosave points, boss encounter improvements, reduced cooldown for first aid, a reduction in mini-games, and a modernised HUD.

 

 

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Galko reče pred 1 uro:

Klele je mal več info o remasterju - izgleda, da so dejansko zares vzeli vse skupaj, lepo.

 

https://www.eurogamer.net/articles/2021-02-02-mass-effect-returns-bioware-talks-trilogy-tweaks-and-franchise-revival

 

Ker nas verjetno vse najbolj zanima, kako bo ME 1 izgledal leta 2021 (2022?):

 

Mass Effect 1, by far the most dated-looking of the trilogy, has undergone a particularly extensive rework, with dramatic improvements to some of its environments. The results on planets such as Eden Prime, Ilos and Feros look on first impression far closer to a full remake. ME1 has also seen other tweaks, including fan-requested improvements to the Mako vehicle's often wildly-erratic driving experience, various combat changes and much faster Citadel lifts (thank goodness).

 

Gameplay changes to ME2 and ME3 sound relatively minimal, though there's a whole list of differences to remove "friction" from ME1. Aim assist adds adhesion to keep you locked onto enemies, while a "zoom snap" will flick your focus onto a target when aiming. Each ME1 gun has been balanced and given an individual feel similar to those found in later games. The Mako has been given a speed boost and updated physics, while the game's hidden loading screens in lifts have been drastically cut down in length.

 

But even with the baseline changes across the trilogy, it seems clear Mass Effect 1 still lagged behind the visuals of the other two games. Did its levels need a full remake instead, in order to live up to the rest of the trilogy, or was there a middle ground to be found? "We didn't want to throw them out and start new," environment and character director Kevin Meek explained, recalling how for him, the layout of the original areas was an integral part of the experience when first playing the game, before he joined BioWare more recently to work on Anthem. So the team called in Derek Watts, art director on the original Mass Effect, to paint over images of ME1 as they stood with new details and effects, then went about creating those. Eden Prime, for example, now has new lighting to show off its fuller skybox and upressed textures, along with extra effects like smoke, ground fog, burning ashes and scattered debris.

 

A list of other ME1 improvements mentions enemy and squad AI changes, the removal of class-based weapon restrictions (though only some allow for training to higher levels), an XP rebalance so you can hit the game's cap without New Game Plus, more consistent autosave points, boss encounter improvements, reduced cooldown for first aid, a reduction in mini-games, and a modernised HUD.

 

 

 

 

Ne štekam sam kako bodo popravl to, da je ME1 tko resnično bedn špil, at best je 6/10. Pa sm ga pred kratkim (par let nazaj) še enkrat preigral, ker sm hotu met save za kasnejše dele. Grafika, loadanje, gunplay, to vse je blo povsem neproblematično. Še unga neumnga Makota sm preživel (sem obrnu na 100%), sam fakin grozn writing, še slabši questi in main quest, to je kar me je sfukal. Res si na polno ne želim več nikol tega špila igrat, dvakrat je blo mega preveč. Upam, da se bo dal save file importat v dvojko, če ne pač ne bom igral te trilogije. Itak že tko in tko mislim, da je to neki kar me ne zanima preveč, to je imo bol za folk, ki bodo prvič igral.

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