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Hell Let Loose


31 odgovorov na to temo

#1 Flaming_C

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Objavljeno 30 september 2017 - 15:41

Odkar sem padel v Squad :orgije: ,me je začela navduševat tudi WW2 scena v tem stilu

In prihaja ravno tak špil

https://www.kickstar.../hell-let-loose

Reveal trailer



Gameplay trailer


:limona:

#2 Frizzy

    garjavi nestvor z luskavico

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Objavljeno 30 september 2017 - 16:11

Zgleda bolje od CoD :happy:

#3 Molag Bal

    je svinjski pastir brez svinje in pasti. Torej le R.

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Objavljeno 30 september 2017 - 19:15

A PVE bo? Ali je to zgolj competitive pvp?

#4 Thick_Sliced_Bread

    obvlada otorinolaringološko felacijo.

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Objavljeno 30 september 2017 - 19:23

Oglej si sporočiloFrizzy, ob 30 september 2017 - 16:11, rekši:

Zgleda bolje od CoD :happy:
tip suvereno kot da je cod kakšno merilo :D

#5 Wallux

    si mota joint.

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Objavljeno 30 september 2017 - 20:59

Squad WW II?

#6 Flaming_C

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Objavljeno 30 september 2017 - 21:39

To je Squad http://www.joker.si/...showtopic=48371

Zdej pa podoben WW2 timezone

#7 -wicked-

    testicoli

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Objavljeno 01 oktober 2017 - 07:52

Propse da zahtevajo za alpho tolk kot bodo za early access torej 30$..

#8 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 01 oktober 2017 - 08:04

Mi smo kupil Platoon pack, pride 21€ na enga

Bo zanimiv kako bodo peljal zadevo naprej,sam komaj cakam(o)

#9 -wicked-

    testicoli

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Objavljeno 01 oktober 2017 - 08:31

Sem vzel veteran :)

#10 Flaming_C

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Objavljeno 01 oktober 2017 - 09:23

Objavljena slika

#11 Flaming_C

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Objavljeno 02 oktober 2017 - 19:30

We are over 2/3 mark!

Happy days

#12 Flaming_C

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Objavljeno 04 oktober 2017 - 19:46

Spil je funded!! :limona:

#13 Frizzy

    garjavi nestvor z luskavico

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Objavljeno 05 oktober 2017 - 17:50

Superca :mafija:

#14 Flaming_C

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Objavljeno 10 oktober 2017 - 10:00

.
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#15 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 10 oktober 2017 - 14:32

Do Utah beach mape manjka še cca 7k AU$

sam pa komaj čakam na Carentan Objavljena slika Objavljena slika

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#16 Flaming_C

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Objavljeno 14 oktober 2017 - 10:00

Update

Carentan is nexttttt :klobasa: Objavljena slika


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#17 Flaming_C

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Objavljeno 18 oktober 2017 - 14:35

Carentan je funded :sorcerer:


Mapo St.Mere Eglise pa že polirajo :klobasa:

#18 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 21 oktober 2017 - 05:06



#19 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 27 oktober 2017 - 15:31

Kickstarter samo še 3 dni! https://www.kickstar...e?ref=discovery


Danes je bila fundana še St Mere Eglise mapa :sorcerer:


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#20 Flaming_C

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Objavljeno 01 november 2017 - 13:13

Kickstarterja je konec,do 15.novembra majo še Paypal opcijo https://www.hellletloose.com/preorder


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#21 Flaming_C

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Objavljeno 16 november 2017 - 17:29

In konec je tudi paypal opcije,dobil smo še nekaj zadev :orgije:

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#22 Flaming_C

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Objavljeno 27 januar 2018 - 08:55

Po ne-updejtih je bilo čutiti da je zadeva zamrla a se razvijalci ne dajo in delajo v tišini,eden redkih updejtov

Začeli so tudi pošiljat forum linke za backerje




Navedek

From the Front: Dev Progress Update #1



As we move forward, we felt that it would be more productive to give detailed updates on where dev is up to, instead of leaving everyone in the dark and waiting for that Alpha drop! We're a very fresh-faced team, and while we try to output the highest quality possible we often hit unexpected roadblocks. None of these are particularly critical, they simply take slightly more time than planned for.

We figured you could join us on this ride, as transparency is everything!

Over the course of our preparation for closed-Alpha I'll update the progress of each feature so that you have an idea of what we're attempting to achieve prior to you joining us in game. These are features that we feel MUST be at a high level of completion so that the Alpha can take place as smooth as possible.

Tactical Map logic has been written - complexity (spawn points, sectors etc) are now being added, as are the initiation animations.
Binocular and scoped weapon models have been completed, and will be introduced once animations are complete. The coding logic behind these is very similar.
Garrison spawn wave logic is near final, with bug testing to iron out any remaining flaws.
Trucks are replicated and working, with the bells and whistles coming along shortly (engine sounds, deploying supplies, damage model). This is less about complexity and more about finishing it off.
Sector count victory condition needs to be updated.
Deployment menu needs to be updated.
Machinegun deployment logic needs to be coded.
German Officer skin has been assigned to Officer role.
US Officer skin needs to be weight painted and assigned to Officer role.
Role load-outs need to be checked and delineated.
AT weapons (Bazooka and Panzershreck) have had models completed and brought in, with animations underway.
St Marie Du Mont town center needs to be completed, as do several smaller farms.
Hurtgen Forest is at about 80% of completion, with additional details needing to be added in several plain sectors.
Our initial weapon list is almost complete in terms of 3D assets. Only the STG 44 and smoke grenades are currently outstanding.
All weapons are currently having all animation cycles updated and implemented.
SFX for all weapons is being overhauled.
The medic system is not yet begun. This will be rolled out in iterations - with increased complexity and functionality added as we go.
Scoreboard, Victory and Defeat screens have all been designed and need to be implemented.
Nearly all vehicles have been created in 3D and are in engine, but all except the Jeep, Kubelwagen, Deuce and Blitz are in holding pattern until post-Alpha:
Opel Blitz (with interior)
Deuce and a Half (with interior)
Jeep (with interior)
Kubelwagen (with interior)
SdfKz 251 (with interior)
M3 Halftrack (with interior)
Panther Tank
Sherman Tank
Firefly Sherman
Tiger 1
M3 Stuart
Panzer 2 'Luchs'
Wespe
Priest



Thanks for joining us on the journey! As usual, if you have any questions feel free to ask in our Discord or here on the forums and we'll do our best to reply!



Lastly, the M3 Halftrack! Able to drop ammo and supplies, as well as ferry entire Platoons across the map and provide light fire support - the M3 Halftrack is going to be a staple for the US forces.

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Alpha pride čez dva mesece nekje

#23 Flaming_C

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Objavljeno 08 februar 2018 - 08:59

Novi update https://www.hellletl...MCm?cid=0#/main


Zaradi povpraševanja zainteresiranih igralcev so spet odprli možnost backanja če koga zanima https://www.hellletloose.com/preorder

#24 Flaming_C

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Objavljeno 19 marec 2018 - 16:18

Dev Progress Update #2 - Alpha Expectations https://forum.hellle...a-expectations/

#25 Flaming_C

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Objavljeno 08 april 2018 - 06:39

Hi everyone!

Following on from last week’s update, we wanted to quickly notify you that after working through the weekend that we - as a team - would like to request one additional week prior to releasing the Alpha.

We understand that asking for any extra time is contentious, and we know that many people are incredibly keen to play. We would like to let you know exactly why we are requesting this extra time.

Every member of the team has been working around the clock on everything from animations, mapping (I’ve just hand-placed my 3000th hedge!), character models, weapon models, bug fixing, feature implementation and lastly - network tests. We have run many tests in the last three weeks, and the complexity of these tests has allowed us to successfully pinpoint the minimum and optimal server requirements to host an Alpha Hell Let Loose server (with our aim being to continue net-code optimisation as development continues).

Our current plan is as follows:
This week is being used to do the following:
  • Finishing pass on all animations (TPP and FPP), including the integration of new medic animations. Some animations are still placeholder.
  • Ironing out issues with spawning logic and metagame logic, including implementation of some smaller “quality of life” mechanics that have made themselves obvious from our internal testing.
  • Finalising as much of St Marie as possible. St Marie will continue to be worked on after Alpha, to bring each of the four Early Access maps to a uniform standard with separate moods, combat challenges, and atmospheres.
  • Working over any outstanding SFX.
  • Working through miscellaneous bugs.
  • Conversations with server-hosting companies are being finalised.
  • Alpha key delivery system is being locked in.
The coming weekend is being used for a large-scale final internal test to catch any final game-breaking bugs or issues that can be fixed.
The following week will be used to do the following:
  • Fix all and any bugs reported from our internal test.
  • Prepare key delivery system and begin delivery for preloading.
  • Start bringing servers online for all regions.
  • Preparing bug reporting systems - both automatic and manual.
With this plan of attack we’re aiming to bring you a solid four weeks of Closed Alpha where we’re able to focus on aspects of metagame, role functionality, weapon effectiveness and the player experience. We apologise for the delay and thank you for your ongoing support and patience.



In potem je prišlo še tole

----------------------------------------------------------------------------------------------------------------------------------------------

Hi everyone!

Thank you for your patience while waiting for the Closed Alpha!

We have maintained a high intensity of QA - testing every day of the week for the last two weeks during Australian and West Coast hours, and bug squashing during European hours. In that time, we’ve managed to squash nearly every serious replicable player crash and a large amount of bugs that we feel would be critical to your enjoyment of the game. In our testing today we observed several server crashes that manifest only in the shipping build of the game. We are currently working to fix these before the following takes place:

1. Tomorrow, (monday morning here in AUS/NZ) we will hold another capacity test specifically to check the server crashes.
2. If these crashes have been successfully fixed we will begin the infrastructure deployment necessary for the Alpha (regional servers, manual bug reporting, subforum structure for specific issues etc). We will also be posting a Closed Alpha quickstart guide on the forums to give you an understanding of the basics before you play.
3. Following this, we will begin distributing keys to the email attached to your backing method. This process will be done in waves and may take a couple days to complete.

As soon as all keys have been delivered, we will activate servers and the Hell Let Loose Alpha will begin. If for whatever reason we experience more severe issues or any other serious roadblocks, we will continue working full time to remedy and communicate this to you accordingly.

We are now driving this release hour by hour, and are super excited to be able to finally share our hard work with you.

Where to after release?
Well, initially you’ll notice some bugs and issues around many aspects of the title, including SFX, performance, the sector metagame and animations. There are also many polishing and quality of life features that we are yet to implement. Over the course of the Alpha we’ll be collating your bug reports, feedback and comments while working to polish the existing content of the game and continuing to optimise


Thanks for being an amazingly supportive community

The Black Matter Team

#26 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 08 april 2018 - 07:10

Včerajšnji gameplay stream

https://www.twitch.tv/videos/247911847

#27 VEĐETA

    štopa v Vrdlovce.

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Objavljeno 08 april 2018 - 18:49

zgleda fajn

#28 Flaming_C

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Objavljeno 11 april 2018 - 10:27

Zadnji update izpred nekaj minut

@everyone Alright, update time. It's all good news and the extra few days have really helped. Again we would like to thank the community for your patience with us. We have managed to eradicate some critical bugs and I am currently prepping keys and testing the key delivery system! This means by this time tomorrow the first wave of keys will likely go out. I will make sure to post an update here when they do. All going well it will take less than 24 hours to send out the keys and then we will turn the servers live. Cheers, The BM Team HLL

#29 Flaming_C

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Objavljeno 12 april 2018 - 16:18

Ok prvi ključi so zunaj

OMGGGGGGGGGG me so horny

downloading


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#30 Flaming_C

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Objavljeno 15 april 2018 - 18:15

Closed Alpha test je v polnem zagonu,špil je za alfo odličen







Če bi kdo rad key


#31 Flaming_C

    prišel v fANALe za mistra mn3njalnika

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Objavljeno 16 april 2018 - 06:56



#32 -wicked-

    testicoli

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Objavljeno 16 april 2018 - 07:12

Suppression fire je joke... Ampak dobro razumem da je igra še v alphi in da bodo stweakal sam vseeno...

Pa tud to me mot da so vojaki na 100m razdalje premajhni.

Drugače pa solidna alpha..





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