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[multi] Deus Ex


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@sadhu sequencer

 

Belltower je na strani vladnih sil, so jih najeli za vojaško pomoč, ker sami niso obvladali upornikov/separatistov na severu države. 
 

Če se ne motim, slednje prikrito ali odkrito podpira Kitajska (neki interesi glede naravnih virov), kar je mrbit nenavadno, glede na tesne povezave med kitajsko državo, Tai Yongom in Belltowerjem. A konec koncev verjetno oboji profitirajo, če se konflikt podaljšuje - za Belltower je v Missing Linku, DLCju za HR, jasno zapisano, da furajo nek tajni projekt (Hydra), kjer njihovi operativci v Avstraliji testirajo telepatski nadzor nad bojnimi roboti (podobno kot bi danes drona upravljal iz varnega zavetja bunkerja). Na tistih human test subjectih testirajo ravno to sinergijo med človekom, superračunalnikom in robotom, je pa baje zadeva ful nevarna in sčasoma človeškemu hostu skuri možgane
 

Je pa ves ta info iz HR, ki sem ga igral slabo leto nazaj. The Fall nisem nikoli igral, tako da ne vem, če so v njem kaki zapisi, ki so v nasprotju z zgoraj povedanim. Če so, bi se jaz bolj držal informacij iz HR in MD, The Fall je baje bolj neko budžetno, spinoff sranje 😄

 

uredilo bitje Raz
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Saj to mi je bilo precej nenavadno, da bi se Belltower borili proti kitajskim separatistom v Avstraliji, medtem ko šetajo ko kure po Šanghaju in sem bil precej v dvomih. Jaz sem The Fall nabavil pred kratkim, enkrat v prihodnjih tednih si bom vzel čas za inštalacijo. Tudi Missing Link nisem še pognal.

 

Zgleda sem bil premalo pozoren med branjem zapisov v HR. Spomnim se avstralskega generala na TV, ni bilo nič, v časopisu pa pisalo samo, da se na obeh straneh v vojni borijo privatne paravojske, med njimi tudi Belltower.

uredilo bitje sadhu sequencer
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Saj to je ta meglena stran brez jasne pojasnitve. V prvem odstavku piše, da se na obeh straneh borijo privatniki, za Belltower nič jasnega na kateri strani so.

Navedek

Over one-third of forces on both sides of the conflict are not governmental soldiers, but rather private military contractors such as Belltower Associates. In the civil war, Ben Saxon leads special task force Strike Team Six during Operation Rainbird, but his team is nearly entirely killed due to faulty information provided by his superiors.

 

Potem se šele v drugem odstavku malo razjasni zadeva. Krneko ovinkarjenje. Kaj če je šefom Belltowerja celo dol viselo, če se zaposleni streljajo med sabo?

Navedek

By 2027, the Northern Territory has been placed largely under SAF control. The North's government has evacuated abroad and set up a government-in-exile. Meanwhile, any major uprisings are quelled by mercenary units on SAF's payroll, including one notable incident in which the 12th Regiment of Belltower Associates shut down a revolt in the Northern Territory.

 

Ko bi vsaj bilo to jasno napisano pri Operaciji Rainbird pa ni.

Navedek

Operation Rainbird is a mission undertaken by Belltower Associates in Australia in 2026[1] during the Australian Civil War. The mission is described in Deus Ex: Icarus Effect.

 

uredilo bitje sadhu sequencer
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Človeška Revolucija zaključena. Super špil, seveda bom pognal še na najvišji težavnosti. Hengsha je vredna te pregrehe.

 

Zadnje poglavje (Panchea) so zajebali z najbolj neumnim trendom v igrah ever. Sama stopnja je oblikovana odlično, vendar tip sovražnikov je absolutno faliran. Tukaj bi Belltowerjevi snajperisti in high-grade kiborgi ter jaz imeli takšno žurko, da bi se državljanska vojna v Nikaragvi zdela kot kolesarska faza protivladnih protestov.

 

Všeč mi je zaključek zgodbe vseh treh osnovnih koncev, lahko bi edino zvočni posnetek po koncu credits imel nekoliko več vizualne predstavitve. Uničenja Panchee nisem probal, ker je zadeva salvageable. I'm a space cowboy.

 

Ni mi všeč kako se stvari spremenijo pri nekaterih akterjih.

 

Spoiler

Zasuk v zgodbi je prevelik. Iz vsega prebranega in slišanega v igri o Hugh Darrowu je jasno, da tak človek ne more posedovati tolikšne morilske karakteristike, kajti ta njegova "ideja" je na ravni Hitlerja.

 

Za Sarifa mi je jasno, da je "when money talks bullshit walks" tip človeka, vendar da model premore toliko stamine glede tega po vsem kar se je zgodilo je kar šok.

 

Taggart just being Taggart? Tudi on je šel precej daleč s svojim predlogom.

 

Zadnji boss in atentat na njega je briljantna zadeva in nekaj pomembnega v industriji videoiger.

uredilo bitje sadhu sequencer
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  • 1 mesec kasneje...

Se pravi, da menjavanje težavnosti med igro je možno? Če sem začel z normal in potem pred 2. misijo menjal na hard je to safe?

 

EDIT:

Aha, očitno lahko.

https://gamefaqs.gamespot.com/boards/944089-deus-ex-human-revolution/60318345#:~:text=Yeah%2C you can.,Level" option to toggle with.

Yeah, you can. Just go under options and there will be a "Difficulty Level" option to toggle with.

uredilo bitje sadhu sequencer
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  • 4 tedne kasneje...

Uspelo mi je usposobiti slabši odvrtek za Deus Ex: HR. Torej.

 

Deus Ex: The Fall

 

Spoiler

The Fail 😂

 

Negativnosti:

- Trupla izginjajo

- Samostojnega merjenja z orožjem brez zaklona ni

- Lahko preiščeš koš za smeti, kjer nemalokrat najdeš denar (2027 AD augmentacijska kriza, ljudje se pobijajo za neuropozin in si režejo ude za denar)

- Panamskim policistom na avtu piše Police namesto Policia (ok na čeladah piše Policia)

- Skakanja ni

- En (1) sam in edini slot za shranjevanje. Remember Diablo 1?

- Čeprav okolje deluje obetavno, so to premalo izkoristili, zaradi česar se igra zdi še posebej prekratka

- Unity pogon ga lahko cuzne Crystalu

- Tipk ni možno spremeniti, kontrole so zaklenjene

 

Pozitivnosti:

- Odlična pripoved o specialcih Tyrants, ki bo pritegnila poznavalce serije

- Okolje ni slabo

- Posebne različice originalnih orožij iz Human Revolutiona

 

Tale seznam bom mogoče še posodobil. Kot kaže sta The Fall delali dve skupini ljudi. V eni so ljudje, ki vedo kaj je Deus Ex, v drugi so "biseri" z neumestnimi idejami in naravnost idiotskimi predlogi. Po mojem je nemalokrat bilo kar nekaj hude krvi med njimi.

uredilo bitje sadhu sequencer
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  • 1 mesec kasneje...
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Včeraj po peklenskih mukah uspel usposobiti goljufije za Deus Ex 2. Patchano z zadnjim 1.2 in kljub temu me v igri napiči bug, da ne morem nadaljevati v Trieru. Pilotova računica je previsoka in jbg treba hekat bankomate. A kaj ko so kretenoidi augmentacije zafukali, da ti biomod karnisterji prepišejo obstoječ software v okončini. In tako po pomoti ostal brez hekerskega softwarea, ki ga je prepisal biomod za odpornost na strupe. Kurwa.

Q: WTF!!!! I spawned a Bio-Mod Canister/Weapon Mod and it's in my inventory... but I can't
use it!
A: Calm down, just drop the conister or weapon mod and pick it up again.

original.jpg

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Deus Ex: Invisible War
	for the PC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Cheats and Spawns FaQ; Version 1.00

Created by: thehunter1320
Created on: 1-25-04

~~~~~
Index
~~~~~

1.Intro
2.What cheats do I get?
3.What can I spawn in my inventory?
4.Ok, how the Hell do I do it?
5.Great... now I have them... how do I use them?
6.More FaQs
7.Credits and Legal
8.Contact
9.Next Time

~~~~~~~
1.Intro
~~~~~~~

This is another FaQ by thehunter1320. This time
I'm explaining how to use cheats in Deus Ex 2...
now I wouldn't have to be doing this if Ion Storm
had just put a console in... but they DIDN'T. So
they are making the fans do the work! Oh well...
let's get on with it.

~~~~~~~~~~~~~~~~~~~~~~~
2.What cheats do I get?
~~~~~~~~~~~~~~~~~~~~~~~

Hmmm... lets see... so far we have:
Fly
Ghost
FPS Counter
God Mode
Infinite Bio-Energy
Full Bio-Energy
Infinite Ammo
Full Ammo
Full Plasma
Full Matter
Open doors, lockers, etc.
Install any weapon mod on any gun
All Bio-Mods
All Bio-Mods at level three
You can mess with the AI by making you blind to
them, you can also make them deaf, dumb, or all
of the above!

These are the cheats we have found so far, more may 
be on the way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.What can I spawn in my inventory?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Many thing can be spawned in your inventory. They are:
=======
Weapons (NOTE: Special Weapons aren't included, we haven't found them yet)
=======
Baton
BoltCaster
CombatKnife
Crowbar
EnergyBlade
FlameThrower
MakoPistol
RailGun
RocketLauncher
Shotgun
SMG
SniperRifle
StunProd
=====================
Grenades, Mines, etc.
=====================
ConcussionGrenade
ConcussionProxMine
Flashbomb
GasGrenade
EMPGrenade
EMPProxMine
ScramblerGrenade
ScramblerProxMine
Spiderbomb
=================
Bio-Mod Canisters 
=================
BiomodCanister
BlackMarketBiomodCanister
===========
Misc. Items
===========
Medkit
EnergyCell
Multitool
Binoculars
============
Random Items
============
FireExtinguisher
WineBottle
BeerBottle
Noisemaker
EnergyCell
Flare
CandyBar
SodaCan
SoyPacket
Bread
Cigarettes
===========
Weapon Mods
===========
FragmentaryRound
EMPConverter
GlassDestabilizer
Silencer
IncreasedRange
RefireRate
AmmoScavenger
IncreasedDamage

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Ok, how the Hell do I do it?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before doing this, please backup your "dx2ui.ini" and "dx2menu.ini"
in your dx:iw\system folder. Open up dx2menu.ini and scroll down 
to where it says cheat codes where it should say: 

[Cheats...]
{
 [Player Movement...]
 {

Now, edit it so it should say and look like this:

[Cheats...]
{
 [Cheat Codes...]
 {
  <SAVEINVENTORY, SAVEINVENTORY>
  <LOADINVENTORY, LOADINVENTORY>
  <Fly,Fly>
  <Ghost,Ghost>
  <Walk,Walk>
  <FPS, STAT FPS>
  <'GOD PLAYER',GOD PLAYER>
  <'INFINITEBIOENERGY', INFINITEBIOENERGY>
  <'FULLBIOENERGY', FULLBIOENERGY>
  <'INFINITEAMMO', INFINITEAMMO>
  <'FULLAMMO', FULLAMMO>
  <'FULLPLASMA', FULLPLASMA>
  <'FULLMATTER', FULLMATTER>
  <'OPENSESAME', OPENSESAME>
  <'ALLBIOMODS', ALLBIOMODS>
  <'SETBIOMODSLEVEL 3', SETBIOMODSLEVEL 3>
 }
 [Player Movement...]
 {

Ok, halfway done. Next, edit the debug menu. Open your dx2ui.ini 
and scroll down to [DebugMenu].Edit it to say and look like this:

[DebugMenu]
Active=ACTIVE
Type=Menu
Placement_X=RIGHT
Placement_Y=BOTTOM
PauseGame=False
AutoSizeWidth=True
AutoSizeHeight=True
TextColor_A=24
Color_Normal_A=0
TextShadowColor_A=0
SelectedColor_A=48
UnselectedColor_A=24
Font=font8
MenuDefinitionFile=DX2Menu.ini
ListenForMouseClicks=True
InputLayerName=DebugMenu

Now, save the 2 files, open the game, and load up a saved game. 
Press "Escape". Now move the mouse to the lower-right corner of the screen 
and click "Cheats" then click "Cheat Codes". There, now you can use the 
cheats!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5.Great... now I have them... how do I use them?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In order to use cheats, load up a game and press "Escape". Then, just
click through the branches to get to the proper command. "AI Diagnostics"
is where you can mess with the NPCs thoughts. ;) "Cheats","Cheat Codes" is 
where you can turn on God mode and Infinite Ammo and all the other things.
To mod weapons, go to "Cheats","Weapon Mods" and click on the weapon mod
that you want to install. NOTE: You must have the weapon you want to mod in
your hand in order to mod it. Or, you can spawn a weapon mod, drop it, pick
it up again, then you can mod your weapon the old fashion way.

In order to spawn items in your inventory, start up a save game, press "Escape",
go to "Cheats","Cheat Codes". Click on "SAVEINVENTORY", no confirmation, noise, etc. will
tell you it worked, so click on it a few times just incase. Then exit out of DX:IW and go
into "My Documents". Find your DX:IW folder, and look for a new file, "inventoryfile.txt".
Open that file, and it should be blank. Type in "CLASS=" without the quotes. Type this as as 
many items you are going to spawn(psst... you can only spawn 12 at a time... and thats when 
your entire inventory is empty). Then, after the "=", type in one of the commands listed above.
Here they are again:

=======
Weapons (NOTE: Special Weapons aren't included, we haven't found them yet)
=======
Baton
BoltCaster
CombatKnife
Crowbar
EnergyBlade
FlameThrower
MakoPistol
RailGun
RocketLauncher
Shotgun
SMG
SniperRifle
StunProd
=====================
Grenades, Mines, etc.
=====================
ConcussionGrenade
ConcussionProxMine
Flashbomb
GasGrenade
EMPGrenade
EMPProxMine
ScramblerGrenade
ScramblerProxMine
Spiderbomb
=================
Bio-Mod Canisters 
=================
BiomodCanister
BlackMarketBiomodCanister
===========
Misc. Items
===========
Medkit
EnergyCell
Multitool
Binoculars
============
Random Items
============
FireExtinguisher
WineBottle
BeerBottle
Noisemaker
EnergyCell
Flare
CandyBar
SodaCan
SoyPacket
Bread
Cigarettes
===========
Weapon Mods
===========
FragmentaryRound
EMPConverter
GlassDestabilizer
Silencer
IncreasedRange
RefireRate
AmmoScavenger
IncreasedDamage

Then, load up your save game file and click "LOADINVENTORY". There you go! 
Spawn stuff, fly through stuff, and be happy! DX:IW has finally been cracked!

~~~~~~~~~~~
6.More FaQs
~~~~~~~~~~~

More Questions!

Q: WTF!!!! I spawned a Bio-Mod Canister/Weapon Mod and it's in my inventory... but I can't
use it!
A: Calm down, just drop the conister or weapon mod and pick it up again.

Q: Can we spawn people? And watch them kill each other?
A: No, not yet. And I'm pretty sure that we won't be able to.

Q: Ok, I'm messing with the AI and now I want to "ghost"... how do I travel back through the
branches to get back to "Cheat Codes"?
A: Easy! Go back into the game and press "Backspace" until you get to the menu you want!

Q: Who the Hell are you?
A: I'm thehunter1320!

Q: Can you bind menu commands to keys?
A: No.

Q: That menu is annoying... make it go away!!
A: Can't. :)

Q: Wait... so you are telling me this game is SO unoptimized and incomplete that it doesn't have
cheats unless you hack and edit some files?
A: Yep. :)

Q: Is mass spawning gone forever?
A: We think so... :(

Q: I want 10 Medkits! How do I do that?
A: Put "CLASS=Medkit" without quotes, leave the rest of "inventoryfile.txt" blank. Then, load up
your save game file and click "LOADINVENTORY" 10 times! This works for all items that collect into one
inventory slot.

Q: Bullsh*t you made this alone...
A: Your right! CadeF found the debug mode and most of the cheats, and jafodude discovered how to create 
items in your inventory.

~~~~~~~~~~~~~~~~~~~
7.Credits and Legal
~~~~~~~~~~~~~~~~~~~

I made this FaQ with the info from 2 threads on Ion Storms Forums. The people who started the threads
are veterans to this game and the game's .ini files. CadeF and jafodude... kudos! :)
You can reproduce this as many times as you like, but keep my, CadeF's, and jafodude's name in it at
ALL costs or I will be forced to take action for plagiarism.
Copyright 2004, Martin "thehunter1320" Hess

~~~~~~~~~~
8. Contact
~~~~~~~~~~

If you have any questions, comment, praise, hate mail, etc... just e-mail me at: 
thehunter1320NOSPAM@cox.net (remove the "NOSPAM" part to e-mail me).

~~~~~~~~~~~~
9. Next Time
~~~~~~~~~~~~

I don't know... I might do an FaQ on DX:IW debug menu in general... or maybe a Walkthrough for it.
I might do a walkthrough for KoTOR, I don't know... but look for another FaQ... by thehunter1320.

 

uredilo bitje sadhu sequencer
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LundenBergus reče pred 1 uro:

Kolk pa ta špil rab remaster/remake. K je vn pršu se mi je zdel kot, da bi atom razcepili.

Deus Ex se še danes igra vrhunsko. Jaz sem ga prvič igral 2020 in mi je bila gladko 8+ špila

 

Da bi tole bil kvaliteten remaster ali rimejk je pomoje blizu nič možnosti :D 

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Saj remake ne bi bil nič kapitalno slabega v primeru, da se uporabijo barvne palete lokacij prvega dela v pogonu, ki so ga uporabili za Deus Ex 3.

 

Imam pa mnenje, da remake ni ravno toliko na mestu, kot nova igra, ki bi se dogajala med 2052-2060 in kjer bi igrali JC Dentona, se pravi na nek način kot Deus Ex 4, ki je epilog Deus Exu 3. Tisti ki vemo kako se je razvil canon, ker smo igrali Deus Ex 2, vemo da so posledice Dentonove odločitve bile drastične, vendar se je svet kljub temu predvsem v Severni Ameriki in Evropi bolj urbaniziral v 2072, kot je razvidno iz uvodnega posnetka in igre same, ekonomska kataklizma gor ali dol. Ekonomski kolaps je že itak bil 2052 v prvi igri. Svet Blade Runnerja 2049 se zdi precej realen zgled, vendar seveda s sivo in neonsko vizualno obogatitvijo.

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  • 3 tedne kasneje...
  • 7 mesecev kasneje...

A je že kdo probal Hundleyu na glavo vrečt fotokopirca iz 3. štuka Versalife pisarn? Ne vem sicer če je ta fotokopirc v vanilli, ker šele sedaj pri igranju Revisiona mi je padla ta ideja.

 

Iz same štorialne perspektive pa mi ni jasno zakaj model v 3. štuku želi Hundleya mrtvega. To je precej severe shit, sam zato da se reši nadzora.

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  • 2 tedna kasneje...

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