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[multi] Cyberpunk 2077


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  • 2 tedna kasneje...

Sej igralen je, vsaj na PC, sploh trenutno ne tok buggy. Je pa umetna pamet švoh, še vedno so nekatere stvari izrezane ven, tud v nekih questih in redko je, da se kaj zanimivega zgodi izven main questa. Pa tud NPCji so več ali manj očitna kulisa, nič interakcije

 

Pač, it was hyped up, didn't deliver. I guess za enkrat preigrat je pa upat da bodo ful razširil kaj vse se da počet v špilu. Sam dvomim da se bo kej drastično spremenil. Vsaj gta2 style frakcije bi lah not dal, to spice it up

uredilo bitje Weraziel
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  • 3 tedne kasneje...

Evo, js jo nadaljujem z najnovim patchem. Stari savegame deluje brez hicupsov, zelo ++

 

Frejmi so popravljeni in boljse zgleda. Plus par modov sem se ruknil zraven, Reshade in enga ki omogoca igranje v third person. Mal hecno, da so meli vse animacije in najverjetneje moznost igranja v third person ze noter, ampak niso uspeli implementirat because rushing is good these days

 

Fajn se spet potopit v Night City do Tokija. Sploh parkour dogaja v tretji osebi

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Nimam linka, na fonu sm zle. Na nexusmods je mnda 6. al pa 7. po vrsti po stevilu DLjev

 

Animacije so se vedno smesne, v temu modu recimo mal komicno letijo roke po luftu, ko sprintas, pa sliding animacija je grozna, drgac pa se da igrat. Med streljanjem se preklopi nazaj v first person. Pa headgeara ne kaze, bug v modu, ki se odpravlja

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CD Projekt upa, da bo CP2077 še izboljšal prodajne cifre tudi na račun PS5 / XSX izdaje, ki je planirana za Q3 / Q4 letos.

 

“Sales of Cyberpunk 2077 in the coming months will depend on the Company’s production and marketing activities, and the general sentiment surrounding the game. Gamer interest may be affected, among others, by effective technical support in the form of successive updates and patches, the return of Cyberpunk 2077 to PlayStation Store and the release of free DLC content previously announced for 2021. Sales volume will also depend on a successful release of the dedicated next-gen edition of Cyberpunk 2077, scheduled for the second half of 2021.”

https://twistedvoxel.com/cyberpunk-2077-next-gen-version-sales/

 

Kar počasi in z andrhtjo, fantje in punce, se nikamor ne mudi :D  Lepo popeglati vse buge, dodati čimveč cool featurjev in obljubljenih zadev, namastiti še par DLC-jev zraven za dobro mero... potem pa lepo izdat en proper polica worthy CyberPunk 2077.

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  • 2 tedna kasneje...
Navedek

Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.

 

You can find the list of changes below:

 

Quests & Open World

Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.

Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.

The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.

The Nomad

  • Removed unnecessary button prompts.

The Hunt

  • The news segment in the shard from River will now properly play audio.

The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.

Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.

Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.

Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.

Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.

Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.

Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.

Gig: Getting Warmer...

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.

Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.

Cyberpsycho Sighting: Where the Bodies Hit the Floor

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.

 

Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.

 

Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

  • Fixed an issue where one of the Maelstromers was T-posing.

 

 

Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.

 

 

PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.

 

 

Xbox-scpecific

Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.

Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.

 

Tudi ce bi igrica izsla leto pozneje ne bi bilo nic bolje. 

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Navedek

CD Projekt says Cyberpunk 2077 will return to Sony’s PlayStation Store on June 21st, slightly more than six months after being removed. As Polygon notes, the news came in a regulatory disclosure by Cyberpunk 2077’s developer, CD Projekt Red’s parent company, saying Sony had agreed to reinstate the game.

 

A CD Projekt Red spokesperson declined further comment about Cyberpunk 2077’s return, including what potential bug fixes or other updates the new version offers. In a statement to Polygon, Sony confirmed the news but said that it still doesn’t recommend playing the game on PlayStation 4. “Users will continue to experience performance issues with the PS4 edition while CD Projekt Red continues to improve stability across all platforms. [Sony Interactive Entertainment] recommends playing the title on PS4 Pro or PS5 for the best experience,” a spokesperson said.

The Verge

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