Skoči na vsebino

[random] Gaming talk in novice


Priporočeni prispevki

Dve leti nazaj, takoj po izzidu sem probal Fallen Order, takrat sem igral kako urco dve in me ni pritigenil... Danes mal gledam po arhivu in zloadam Fallen Order, dam naglas in zalaufam.

OMG... Kakšna faking produkcija. Vsaj prve pol ure igre je boljš, kot kerkol Star Wars film, ob te produkciji še Uncharted izpade B movie. Grafika, lightning, setting je bolan. Sound & music, bolano! Sem šel prov googlat, če so grafiko kej updejtal za PS5 in so ja, kar dost, pa spet ne tooolk no... Boljša grafika, višja resolucija in boljši loading časi, to igro res naredijo PS5 replay oziroma PS5 igro.

 

Zdej to so res vtisi po prve pol ure, že takoj pristanek na drugem planetu se vidi, da so obrazi in trava PS2 grafika hahah, level design pa 1 letnik srednje gradbene. Ampak upam, da ni tako, kot pri God of War 4 in da bo po začetni še kako epic presenečenje.

 

Tko da @Galko mogoče vseeno probaš, če ne drugega bo klipsch hvaležen za star wars vibracije!

  • Na jagodo +1 1
  • Za crknit smešno +1 2
Povezava do prispevka
Weraziel reče pred 11 minutami:

sploh si ne predstavljam, kje bi ga uporabljal, na letalu maybe, pa v postelji pred spanjem, na busu/vlaku te oropajo, na morju si ne bi upal s sabo vzet

V postelji more bit fun, ležiš in igraš en ubisoft špil in mal zakinkaš pa ti na glavo pade = steamdecked!

Povezava do prispevka
Demogorgon reče pred 4 urami:

Sem huge SW fan ampak Fallen Order mi ni potegnil. Obupal sem ravno na drugem planetu, preveč generičen špil. 

Sam sem skoraj nehal pri drugem planetu. Nekoliko sem se preguzil in potem rata kar dosti boljsi. Bolj kot igras boljsi je. Definitivno se ti splaca se enkrat poizkusit.

Povezava do prispevka
atomic reče pred 5 urami:

Tko da @Galko mogoče vseeno probaš, če ne drugega bo klipsch hvaležen za star wars vibracije!

 

Ma ne vem če je glih Fallen Order ta naslov, ampak čez vikend sem si pa res hotel zdownloadati kakšen znižan cool casual špil na PSNju pa ga mal šopat. Tista tvoja kenjara bo mogoče u điru :)

Povezava do prispevka

Sifu trenutno na 77 meta: https://www.metacritic.com/game/playstation-5/sifu/critic-reviews 

 

Reviewi se nekak delijo na tiste, katerim je bila igrica ful všeč zaradi mega globokega fajting sistema, akcije in kul grafike ter na tiste, ki jim špil ni bil všeč zaradi baje extremne težavnosti in s tem povezanega grinda. Tko daleč največji očitek je prehuda težavnost:

 

70

Navedek

Despite an excellent combat system and intriguing world design, Sifu falls too short of its premise. Regardless of whether you’re playing it casually or going harder, the death mechanic is simply too punishing to be enjoyable. Perhaps with a fairer system, this would make for a better game.

 

65

Navedek

Replaying the same level over and over again to grind out XP you need to advance isn’t a challenge, it’s poor design. Randomly making your enemies invincible to spice up the difficulty isn’t a challenge, it’s poor design. I could go on, but I think this review is becoming like one of Sifu’s levels – endlessly repeating itself.

 

60

Navedek

Sifu offers plenty of unique promise, but it's no kung-fu master yet. The difficulty spikes will be off-putting for some, but others may enjoy the challenge, but the way it stacks the odds against a player is more frustrating than fun…And yet, players looking for a new challenge might want to pick up Sifu. Even though not every design choice feels like a good one, the foundation and potential for something truly amazing are there.

 

50

Navedek

Sifu is a game that could have been something amazing, with its fascinating premise and superbly crafted and fluid combat mechanics and animations. However, the game’s frustrating need to make the gameplay ridiculously hard just left me tired and annoyed. Sloclap really needs to think about how they can make this game more accessible, possibly by including more shortcuts, an adjustable difficulty setting, or just lowering the impact of health lost from fighting your average foe. Hopefully they will bring in some patches that will address these issues, but as it stands, I’d wait before investing time in the world of Sifu.

 

 

Pol imaš pa review od Gamespota, kjer so si očitno dejansko vzeli cajt in dali gor sposobnega opisovalca, dobiš pa IMO kar realističen komentar na špil:

90

Navedek

Sifu will likely ignite the difficulty debate once again, and it's certainly a shame that more people won't get to experience the game because of the barrier for entry. There's design and mechanical justification for having such a steep learning curve, though, and it's part of what makes Sifu so compelling. Your journey from student to master is thrilling, mainly because it's governed by your own improving skill level rather than traditional character progression. There are memorable moments that stand out throughout, such as the boss fights and an enjoyable recreation of the iconic hallway scene from Oldboy, but it's Sifu's combat that shines through most brightly. For as unique and interesting as its aging mechanic is, it wouldn't work without the combat carrying the load and ensuring that each replay is just as engaging as the last. Is one life enough to know kung fu? Maybe not. But I would happily spend mine playing Sifu to find out.

 

 

Ne vem kakega skilla so tile kurcoljubci od opisovalcev zgoraj, ampak jaz bom špil vsekakor kupil :) Pa da vidimo, če mi bo težji od Returnala :D 

uredilo bitje Galko
Povezava do prispevka

Pridruži se debati

Lahko objaviš prispevek in se registriraš kasneje. Ako imaš račun, se vpiši za objavo s svojim računom.

Gost
Odgovori na temo...

×   Prilepljena vsebina je formatirana.   Odstrani formatiranje pisave

  Only 75 emoji are allowed.

×   Tvoja povezava je bila samodejno vpeta..   Namesto tega prikaži kot povezavo

×   Tvoja prejšnja vsebina je bila obnovljena.   Počisti urejevalnik

×   You cannot paste images directly. Upload or insert images from URL.

  • Nedavno brska   0 članov

    • Nihče od registriranih uporabnikov ne pregleduje strani.
×
×
  • Ustvari novo...