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[multi] Cyberpunk 2077


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Navedek

Quests

  • Jackie will no longer disappear in The Pickup or The Heist.

  • Fixed an issue preventing players from landing the helicopter in Love like Fire.

  • Fixed an issue with Takemura not calling in Play it Safe.

  • It's no longer possible to trigger the same dialogue twice in Big in Japan.

  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.

  • Saul now correctly reaches the van in Riders on the Storm.

  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.

  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.

  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.

  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.

  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.

  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.

  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.

  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.

  • Elevator doors should now correctly open in The Heist.

  • Saul now correctly gets out of cars in Riders on the Storm.

  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.

  • Jackie now correctly leaves the factory after the combat is finished in The Pickup

  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.

  • Skipping time while in the club in Violence no longer results in issues with progression.

  • Fixed issues with starting Gig: Getting Warmer...

  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.

  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.

  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.

  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.

  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.

  • Added description for Don't Lose Your Mind in the Journal.

  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.

  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.

  • Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay

  • Improved the reaction times of NPCs taking cover.

  • Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual

  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.

  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.

  • Fixed some UI overlap issues.

  • V appears more modest in the inventory preview after the half year montage ;)

  • NPCs are faster to appear in the quest area during Stadium Love.

  • Added some warmth to HDR.

  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.

  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.

  • Silencer icons are no longer displayed with no image in the inventory.

UI

  • Fixed an issue with weapon crosshair persisting on screen.

  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.

  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability

  • Multiple stability improvements, including crash fixes.

Miscellaneous

  • Offscreen explosions make noise now.

PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.

  • Fixed an issue with the way Raw Input is collected.

  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.

  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.

  • Ray traced reflections should no longer seem too bright in comparison to the environment.

  • Fixed an issue with Steam Overlay crash on game shutdown.

  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific

  • Improved image sharpness with Chromatic Aberration and Film Grain on.

  • Settings should no longer reset to default after several game session restarts.

  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.

  • Corrected the look of several vehicles.

  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.

  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.

  • Telemetry consent request will appear once more due to an earlier issue with settings reset.

  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

Via: Hotfix 1.05 - Cyberpunk 2077 — from the creators of The Witcher 3: Wild Hunt

 

Mislim, da je trenutno zunaj samo na konzolah, čez par dni naj bi bilo še na PCju.

 

Obvezno downloadat, saj fiksa zlasti (meni) najbolj tečne buge, ki se nanašajo na story progression in ta glavne kveste. Cel kup bugov na listi sem tudi izkusil s prve roke, nekatere tako na PCju kot na Ps5, tako da je super, da so tole poštimali, saj ga ni hujšega, ko se ti blokira quest progression.

Povezava do prispevka

Haha na sploh ne moreš iz settingsov. Moraš restartat špil.

 

Jao kurwe 😂 

 

Lolol user settings data corrupted. Restoring to defaults. Sam zdej pa gre iz menija. 

 

Evo ratalo mi loadat normalno. Zaenkrat vse lepo, odpiranje menijev, radia ipd tekoče zaenkrat. Tudi lepše izgleda se mi zdi, razen če sem pozabil po parih dneh.

Povezava do prispevka

Men igrica se niti enkrat ni crashala, samo enkrat sm mogu reloadat save sred questa, ker se mi pokazal dialog od enga lika in nism mogu nadaljevat. Po 57 urah igranja.

 

Je pa res, da sm pomojem sele nekje na polovici glavne zgodbe in da sm zadnjih 15 ur sam plezal po bajtah :avadodo: 

uredilo bitje []D [] []V[] []D
Povezava do prispevka

Tale je za @bigboss82 ter vse, ki ste morda izkoristili razne youtube glitche za duplicirat iteme. POZOR: lahko zjebe save file za vedno, v najboljšem primeru podaljša nalagalne čase.

 

Jaz tega nisem delal, tako da težav nisem imel, ampak roko na srce se ne splača, ker če imaš preveč denarja to trivializira že tako lahko igro.

 

 

 

Povezava do prispevka
bitsurugi reče pred 18 minutami:

Tale je za @bigboss82 ter vse, ki ste morda izkoristili razne youtube glitche za duplicirat iteme. POZOR: lahko zjebe save file za vedno, v najboljšem primeru podaljša nalagalne čase.

Zanimivo da je imel že Witcher 2 tale bug, pa tudi konzolna verzija W3 se je loadala vedno dlje, več kot si mel robe v inventarju :)

Povezava do prispevka

Ja ma zame ni problema.. itak sm imel piratsko verzijo in sem igral na yolo in morem rect, da sem kar uzival in tej exploiti so bili high ligh, ne vem ce bi se mi dalo toliko grindat na legit 🤣 Zdaj pa je toto.. me ne zanima vec. Ce bodo zrihtali in bo kaksen ql dlc bom nabavil za ps5 in zacel od zacetka z italijanskim audio in igral na legit, lepo pocasi jovo na novo

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Slinch reče pred 11 minutami:

 

:blink:

Ma ja nisem razumel vseh dialogov cisto 100% po anglesko in se brat une podnapise.. po italijansko mi je v izi, samo poslusam in razumeme cisto vse

 

Sicer pa odvisno od igre ene so dobro sinhronizirane druge ne

 

Amapak je itak boljse po ang ker tajo vec kesa za boljse igralce... sam pri dolocenih igrah, kot je ta kjer je dosti dialogov in filozofiranja, raje zrtvujem malo ql voice actinga v upanju, da po ita ni tako slabo.. mislim, sej znajo, sam odvisno kolko jih placajo in kire igralce kupijo, ce imajo sreco ipd..

 

pac razumem vse in ne rabim brat podnapisov, in googlat, ce me kaj zanima ipd..

 

Sigurno bom razumel kaksne nijanse malo boljse kot v prvo

Povezava do prispevka

Sej vem dovolj dobro imo

Sam nikoli ne bom vedu tako dobro kot italijansko isto kot ne bom italijansko tako dobro kot slovensko

 

Pac jebiga rodil sem se malo prepozno, ce bi gledal risanke na yt al cartoon network namesto na ita tv bi znal precej dobro tudi ang.. mislim sej ang sem se kar naucil odkar je ta yt in tudi v partyu ko sem igral z nekimi tujci se me je kar prijelo.. se spomnem na zacetku sm moral kar previjat nazaj al ko sm igral z americani sem jih stekal na pol in vedno ko so razlagali neke strategije sem moral improvizirat malo haha.. zdaj razumem bp 95% ko zavijajo neki po svoje, celo jim fakam nazaj sam itak me ne jemljejo resno, ko vidijo nekega starega, ki ima v nicku 82 in ruski nakglas in polomnjeno anglescino in se neki pizidi so sam tiho 90 posto 🤣🤣🤣 edino pol ko jim odpove mozak in so obupani, ki ne vejo kaj naredit pol zacnejo poslusat haha

 

Anyway CP je mal tko, dosti je teksta in dolocene stvari so mal zafilozofirane in tu pa tam mi kaj zbezi... mislim sej ni neke panike ma, ce bom igral na novo bom dal po ita bmk :)

 

 

uredilo bitje bigboss82
Povezava do prispevka

Ja boljse je igrat iz prve po italijansko, da niti ne ves kako je dobro po anglesko haha

 

Sam se navadis, jaz nisem tolko obcutljiv na to

 

Se mi je pa ze zgodilo 1x al 2x da je bilo po italijansko tako gnilo, da nisem mogu ne 🤣 mislim vcasih me ni niti motlo, ker niti ni bilo druge opcije, ce sem hotel razumet dobro ampak zdaj ko sm se malo obljse naucil pa mi ni panike in dam tudi na to pomen, ker je po ang res boljse

 

Sam kot je reku bitsurugi, kaksen krar pride kaksna igra ki je malo bolj zahtevna in ima neke besedne zveze in reke in prenesene pomene kot je rekel bitsu in enostavno enostavno ne stekam vsake fore in lahko zamudim kaksen hud lajner

Povezava do prispevka
bitsurugi reče pred 3 urami:

 

Mislim, da je trenutno zunaj samo na konzolah, čez par dni naj bi bilo še na PCju.

 

Obvezno downloadat, saj fiksa zlasti (meni) najbolj tečne buge, ki se nanašajo na story progression in ta glavne kveste. Cel kup bugov na listi sem tudi izkusil s prve roke, nekatere tako na PCju kot na Ps5, tako da je super, da so tole poštimali, saj ga ni hujšega, ko se ti blokira quest progression.

 

 

1 done, 9999 to go

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