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[multi] Elden Ring


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Gatsu reče pred 21 minutami:

Sam s tem izgubiš dodatno dimenzijo teh iger ki zna bit še bolj adrenalinska izkušnja kot je že tako. Tudi sam sem v DeS še sovražil PVP ker sem začel igro kar nekaj časa po izidu in je bil folk že nadrkan men pa ni blo nič jasno že tko kva dogaja kaj šele da bi se rad ukvarjal še z nadrkanim folkom v PVP in sem parkrat zaprl igro al pa clo šel v offline da sem imel mir. V novejših pa ni boljšga kot kakega nadobudnega invaderja ki misli kva ti bo zjebal lajf fuknit v kak prepad al pa ga nasekat v mineštro :) Sej včasih te tud ubijejo, sam ko si že veteran v teh igrah so taki primeri vedno redkejši.

To mi je čisto janso in vse lepo in prav. Sam če zraven tega fašeš še vse ostale "slabosti" online načina (bloodstains, napisi, duhci; to mi je vse čisto odveč in ful ful moteče), pol (vsaj za prvi skozihod) veliko raje izberem offline. Največji užitek v souls igrah sta mi itak raziskovanje sveta in premagovanje Bossov (in mini Bossov).

uredilo bitje ke_kit
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bigboss82 reče pred 13 minutami:

Ce pa gres zdej ponovno igrat Dark Souls si najebal

Ravno zadnjič mi je en uletel v uni dolini strupov (DS2)...faker, ani že dost da povsod smrdi po prdcih!? No čiračara in sem ga poslal nazaj tja od koder je prišel, fukač nepotrebni!

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Ne vem če veste, ampak od DkS3 dalje so spremenili netcodo invejdanja in se je folk precej bunil na ta račun. Če ti invejdaš je velika verjetnost, da fašeš gank squad, ker te prioritetno MM s folkom, ki je summonal plavuše al pa je folk, ki sicer redno invejda. Tako da je bilo invejdanje v trojki dokaj frustrirajoče marsikomu, ker si bil skoraj vedno 1v3. Poleg tega itak ne moreš fasat človeka, ki ima orožje slabše od tvojega, zaradi upgrejd restrikcije, ki je recimo ni v dvojki ali sploh enki, kjer so twinkiji kralji Undead Burga.

 

Dočim v dvojki, ko si invejdal si večinoma fasal reveža, ki mu zgolj tvoja prisotnost nabila pulz na 180 in panični napad ala Tweek iz South Parka in je večinoma padel sam v prepad na poti do bossa. Fun times :D 

 

Sklepam, da invejderji ne bodo problem v ER, še posebej ne na začetku, ko bodo/bomo vsi zelenci. Takrat je tudi pvp najboljši, vsaj meni, tako da priporočam.

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  • 3 tedne kasneje...
  • 1 mesec kasneje...
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Elden Ring Famitsu Interview (TGS)

https://www.famitsu.com/news/202110/03236033.html

Translated via DeepL (if you speak Japanese and want to improve the automatic translation please comment below and I'll edit this)

What will be the difficulty level of "The Elden Ring"? FromSoftware's Kitao answers the question. "It will be a game that more players can enjoy.

The "Famitsu x Dengeki Autumn Game Day" video program is being broadcasted by KADOKAWA Game Linkage for two days from October 2nd to 3rd, 2021. On October 3, the second day of the event, an information corner on "ELDEN RING" was distributed. From Software's Yasuhiro Kitao appeared remotely to answer questions about the game, which is scheduled for release on January 21, 2022.

What is the development status?

Mr. Kitao, who appeared remotely from within FromSoftware, explained the status of the game's development: "We're in the final stages of development, and we're moving forward quietly."

A vast map, many dungeons, and horses

When asked once again what kind of game "The Elden Ring" is, he said, "It's a culmination of FromSoftware's expertise in dark fantasy action. You can enjoy the high level of difficulty and the sense of accomplishment of overcoming it, the joy of discovering the unknown, and the creation of the world setting."

When asked about the features of the game, he replied, "You can explore the open field and seamlessly visit small to medium-sized dungeons within it. There are several types of dungeons to explore, such as catacombs and auditoriums. At the end of the world, we have what we call 'legacy dungeons', which are huge castle-like dungeons like the ones in previous titles."

The Elden Ring is "quite a bit of fun," he said of the map. The Elden Ring has "a very unusual map structure," and we can expect to see things we haven't seen in past titles. He explained that there will be horses (Reimas) that can run across vast fields, and that players will be able to enjoy open fields with Reimas and narrow dungeons with a different sense of tension.

As for the new element, "Spirit Horses," he said, "You can't call them in dungeons, but you can call them in the field, and they have high mobility, such as the ability to jump two steps, so they can reduce the stress of moving. You can also shoot a bow or swing a sword while riding a horse. When there are several enemies, it is easier to fight by getting off the horse, but when fighting a big dragon, it is easier to fight by staying on the horse," he explained.

About the map function

Regarding the fact that the field will be quite large, he said, "We have prepared a large field, but we don't have any errand quests, so players can go there or there as they like. However, there are no errand quests. There is also a system to help players avoid getting lost," he said.

There were no maps in last year's game, but in this game, there are maps, and you can pick up fragments of maps on the field and mark where you want to go to find out where you want to go, or get guidance from checkpoints that the main route is this way.

He summarized the game's map as "a system that lets you go anywhere you want, but also tells you when you're in trouble."

FromSoftware is all about high difficulty

FromSoftware's games are known for their high level of difficulty, which is a hot topic among players. When asked what the difficulty level of "Elden Ring" would be, Kitao replied, "It will be very difficult. "

When asked how difficult Elden Ring will be, Mr. Kitao replied, "It's easy. (laughs), but we want players to feel a sense of accomplishment, and one of the ways to achieve this is to set a high difficulty level. One of the ways to achieve this is to set the difficulty to a high level, so there is a definite sense of accomplishment in this game. And there are systems in place to help you experience that sense of accomplishment. For example, when there are a lot of enemies, you can summon a spirit to fight with you as your companion."

He introduced the system. In addition, the stealth element that was present in "SEKIRO: SHADOWS DIE TWICE" is also present in this game, allowing you to not only fight head-on, but also assassinate enemies from behind.

The order of attack in the large field is also free, so if you find yourself stuck in a certain area, you can always "level up and come back later because this area is difficult," he said.

To the expectant fans

Finally, as a message to the fans who are waiting for the release of this title, he said

"We released the video and release date in June 2021, after two years of no new information since we released the video at E3 2019. I thought it would be forgotten until then, but there were many people waiting for it, and I want to say thank you again to them. We will continue to develop the game to meet your expectations, so please look forward to it."

I'm sure we'll be able to meet your expectations.

As the development of the game was reaching its climax, he was very busy and only appeared for less than 10 minutes, but the information he gave was full of interesting details. It was a corner that made us look forward to the release even more.

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kmetek reče pred 2 urama:

"We released the video and release date in June 2021, after two years of no new information since we released the video at E3 2019. I thought it would be forgotten until then, but there were many people waiting for it..."

Ne vem al je to nek predpripravljen PR tekst za vse igre, ki jih izda studio, ali so samo popolnoma skregani z realnostjo?

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ke_kit reče pred 46 minutami:

Ne vem al je to nek predpripravljen PR tekst za vse igre, ki jih izda studio, ali so samo popolnoma skregani z realnostjo?

 

 

Odzive se graspa na socialnih omrežjih in podobno, za participacijo na socialnih omrežjih pa rabiš najprej socialno življenje. Glede na to, da to igro delajo grbavi japonci v eni tokijski kleti (zadnjič so sonce baje videli junija 2017) je težko pričakovat, da majo stik z realnostjo. Naj tako tut ostane, grbavi kletni japonci delajo najboljše špile. 

 

Drugače pa se vse skupej bere tok noro, da komaj čakam. 

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  • 2 tedna kasneje...

Tocno tako.. ne vem ne vem.. upam, da cimprej pokazejo gameplay al dajo ven demo

 

Ki to mi izgleda DS3, z izboljsano grafiko od Sekiro in OW, kar mi po videnem ne deluje ql ideja.. mislim sej ni da ki se pritozujem ampak... pac... DS4 OW  🤣🤣🤣 uno FromSoftwere reciklaza ultra čiz, ki vedno deluje, samo zdaj res uno na max 🤣🤣🤣  ziher bo not Patches the Hyena 🤣🤣

 

Ta igrca je res v FS stilu piece of art.. po eni strani je novo in ful neznanka po drugi je ze znano in isto 🤣🤣

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