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[multi] Elden Ring


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Galko reče pred 23 urami:

čeprav klelele se mega strinjam z uporabnikom Skunkotom. Upgrade materiali so preveč redki glede na to, koliko jih moraš ufurati za samo nadgradnjo. Tole so IMO kar fejst zajebali. Več kot 40 ur imam v špilu, pa imam samo la hammer del dolor proper upgradan in malenkostno uni catalyst za STR scaling. Ostalo, ne ščitov ne orožij, nisem niti povohal z upgradi, pa imam kr ogromno ene robe, ki bi jo rad preizkusil. Pa je ne morem, ker je vse na +0, upgradati se da očitno na +50 al neki, materialov ni pa nikjer. Tole je kr orenk minus.


samo rudnike isci…kamenja je ko solate…jaz jih prodajam za rune jeote :). 

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Zakaj bi to prodajal ko nikol ne veš če bi kdaj šaltal na kako drugo orožje in gre takoj 12 kamnov bye bye? 

 

Pa btw ko smo nekaj debatiral a se splača nadgradit ščit al ne se ga in to zelo. Sam na začetku res nikamor ne dvigne guard boosta vseeno pa Brass shield iz 56 guard boosta zleze na zelooo dobrih 69 pri +25. Če daš gor Barricade ash potem rabiš samo +18 in ti blok ne vzame več stamine.

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Elden Ring, and if you've been playing the game or even just watching the speedruns, the patch notes will probably make you feel emotions. Elden Ring patch 1.03 is a massive one, with nerfs, buffs, questline fixes, new NPC summons, and heaps more.

 

 

Uni k ste obrnl špil ste igrali nedokončano verzijo :ninja:

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Spoiler

Elden Ring 1.03 update full patch notes

Additional Elements Added

  • Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
  • Added NPC Jar-Bairn.
  • Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
  • Added some summonable NPCs in multiple situations.
  • Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
  • Added night background music for some open field area.

Bug Fixed

  • Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
  • Fixed a bug that sometime prevented the player from obtaining item after boss battle.
  • Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
  • Fixed a bug that causes the player to freeze when riding.
  • Fixed a bug that causes arcane to scale incorrectly for some weapons.
  • In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
  • Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
  • Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
  • Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
  • Fixed a bug which causes some weapons to not use stat scaling.
  • Fixed hang-ups in certain occasions.
  • Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
  • Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
  • Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
  • Fixed a bug with the Ash of War, Determination and Royal Knight’s Resolve, where the damage buff will also apply to other weapons without that skill.
  • Adjusted the visual effect of Unseen Form spell.
  • Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
  • Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
  • Fixed a bug that causes incorrect sound effect to play in some situations.
  • Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
  • Fixed bugs which causes incorrect visual and behavior for some enemies.
  • Fixed a bug that causes incorrect stat parameter for some armor.
  • Text fixes.
  • Other performance improvement and bug fixes.

Balance Changes

  • Increased the drop rate of Smithing Stone for some enemies.
  • Added Smithing Stone to some early game shop line up.
  • Increased shield’s effectiveness.
  • Increased the damage for all offensive cracked pot items.
  • Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
  • Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
  • Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
  • Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
  • Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
  • Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
  • Raised projectile speed and range of Great Glintstone Shard
  • Decreased Ash of War, Hoarfrost Stomp’s damage and increase cast time.
  • Increased Ash of War, Bloody Slash’s self-inflict damage while slightly lowering the damage and increasing the cast time.
  • Decreased weapon skill, Sword of Night and Flame’s damage.
  • Increased FP consumption and lower duration of Ash of War, Barricade Shield.
  • Changed FP consumption timing of Ash of War, Prelate’s Charge.
  • Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
  • Other enemy and weapon balance changes

 Evo patch notes

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Ohoho znerfal so mimica, hoarfrost stomp in Sword of Night and Flame :D Je pa žalostno da ni nič od performansa v teh patch notesih. Včeraj sem vmes ko se je posodabljal HFW začel s prizonerjem in faaak kok to fps pada že takoj na začetku igre tam pred stomveilom lol...Da ne govorim o popinu vegetacije v neposredni bližini...

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Galko reče pred 2 urama:

 

jp, jaz sem imel tudi :) 

 

pač se vidi kdo v RL igra z INT 50 likom, kdo pa z 9 :D

Ma men se zdi isto kot v vseh ostalih Soulsih. Na začetku trpiš, pol pa je vsega v izobilju. Zdej, al je to slabo al ne je pa druga stvar. Men se sploh ne zdi slabo, ker imaš res carski občutek rewarda, ko končno dobiš nove surovine za upgrade glavnega orožja.

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bigboss82 reče pred 35 minutami:

Maja to zato da mas lahko vec buildov.. dokler ti vsi dosadijo in mores v ng al pa jovo na novo

 

Ker it od zacetka za nov build, kot je bilo vcasih je malo kurac glede na dolzino igre

 

 

Itak sem to v NG+. Zakaj bi delal recap in drugi build v prvem skozihodu, ko so vsi boss-I mrtvi? Pred koncem sem respecal pointe v novi build, ki sem si ga izbral in šel ponovno tamanit boss-e, mini bosse in ostalo golazen. 

 

Za ene dva ali mogoče tri builde v prvem skozihodu najdeš. Da pa bi respecal in želel novo orožje na max vsake par ur pa res ni. 

uredilo bitje tomazek
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Vučko3 reče pred 27 minutami:

Sama igra ni nekaj fejst dolga, razen če greš pac delat vse optional zadeve

"ni nek fejst dolga" :lol: sam se jo igral do snežne pokrajine brez wikija končni čas imam 110ur. Res pa je, da je to edini DS špil, ki sem ga končal.

uredilo bitje fric
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To bi bilo preveč izbire in totalna zmešnjava, če bi lahko mel 100 stvari upgrejdanih. Vzame vsako željo po raziskovanju in iskanju.

 

Edino kar bi bilo logično, hočeš kaj upgrejdat, odlično, nesi že upgrejdano orozje blacksmithu, naj ti ga razstavi na koščke, dobiš upgrade material nazaj in gremo v akcijo.

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fric reče pred 1 minuto:

"ni nek fejst dolga" :lol: sam se jo igral do snežne pokrajine brez wikija končni čas imam 110ur. Res pa je, da je to edini DS špil, ki sem ga končal.

Govorim za ng+. Itak dobro veš, da ne rabiš vse 999 bossov ubit, ampak samo 10 al nekaj.

 

IN NE, TO NI SPOILER (za občutljive pićoze)

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Vučko3 reče pred 34 minutami:

Sama igra ni nekaj fejst dolga, razen če greš pac delat vse optional zadeve

 

122ur sm rabu za prvi skozihod in na snežnem delu nisem sploh več iskal stranskih stvari ampak sem šel direktno ke k je zgledal da je pot naprej pa seveda sem šel še dol do Malenie. S tem se lahko primerja verjetno samo Persona 5 Royal ki je trala podobno predolgo. 

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Vučko3 reče pred 12 minutami:

Govorim za ng+. Itak dobro veš, da ne rabiš vse 999 bossov ubit, ampak samo 10 al nekaj.

 

Imaš prav. Cel zemljevid s vsemi lokacijami ostane viden (ne pa gracepointi, ki jih moraš reaktivirat). Prvi popoldan in večer v NG+ sem spucal cel Limgrave in Peninsulo s vsemi katakombami, ruševinami, boss-i... nič nisem spustil. Full hitro gre.

 

Spoiler

In nobena kasnejša lokacija nima več toliko mikrolokacij (vasic, katakomb, utrdb, ruševin...) kot Limgrave, Peninsula in Liurnia of Lakes.

 

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